![]() ![]() Among the most popular are:ĭeathmatch with a short time limit and few weapons. Where you place your worms is key, as is moving efficiently. Some special rules apply.Ĭommonly shortened to BnG, this is Worms in its most simple form. Teams are locked into position on opposite sides on the map, and only have the titular weapons and a few utilities at their disposal. Using the varying wind to bend Bazooka shots and setting the right Grenade fuse are key tactics. Each turn, you must use the rope to navigate a complex custom map, collect a weapon crate, fire a weapon, and hide. Advanced players can do all this with incredible speed. Roper uses a more open map, but a shorter timer. Wall to Wall (or WxW, where "x" is the number of walls) requires you to touch all of the marked walls on the map before firing your weapon. Can also be played with Jetpacks, Parachutes, or Bungees. Worms are spawned in small holes inside a solid map, and must use Moles and Blowtorches to dig tunnels and collect weapon crates. Often just called Mole, as it has nothing to do with the rope-based Shopper scheme. two teams on a dense random enclosed map. Crates spawn every turn, and the race is on to collect as many as possible before sudden death, when you can no longer select your worm, the water starts rising, and all the worms are poisoned. Worms are locked in position, and are only equipped with the Super Sheep. Use it to fly around the map, collect health crates, and wreak fluffy havok on the enemy!Ĭommonly shortened to BnA, worms are spawned in midair on tiny dots of terrain surrounded by mines, and must use the Bow to knock the mines into opposing worms. Chain reactions are prevalent, especially in the massively expanded Big BnA variant. ![]()
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